Raven
Також відомий як: Raven the Ore Baron
Raven is an Ore Baron of the Old Camp and, by most measures, the second-most-powerful individual in the Valley of Mines colony. He stood with Gomez during the Great Uprising — the coordinated insurrection by which a group of convicts exploited the chaos of the magical barrier’s formation to kill the King’s garrison and seize the castle — and his loyalty in that moment established him as Gomez’s principal lieutenant for everything that followed.
Role in the Old Camp
As Gomez’s gatekeeper, Raven controls access to the ore baron at the top of the castle hierarchy. No newcomer can speak with Gomez directly without passing through Raven first. When the Nameless Hero accumulates the required endorsements and gains entry to the inner ring, it is Raven who conducts the audience: he escorts the Hero to Gomez’s throne room, manages the exchange, and presents him with Shadow armour after a successful meeting. His outward manner is measured and professionally cordial; in practice he treats subordinates as instruments and reserves genuine regard only for Gomez. He was considered one of the finest swordsmen in the colony, a reputation that his eventual fate does nothing to contradict.
The Great Uprising
Raven’s position as second among the Ore Barons traces directly to the Great Uprising. He, Gomez, Arto, Scar, and Bartholo were the five conspirators who identified the moment of maximum disorder — the barrier’s creation — as the opportunity to overturn the garrison’s authority. Raven’s contribution to that day established a loyalty that the other barons could not claim equally, and Gomez rewarded it with permanent proximity to power. The baronial structure the Nameless Hero navigates throughout Gothic is the direct and lasting result of what those five men did in the chaos of that one night.
Fate and Gothic II: Night of the Raven
Raven survives the Nameless Hero’s assault on the Old Camp at the end of Gothic (2001) — unlike most of the baronial court, he escapes mortally wounded rather than being killed outright. With the last of his strength he offers his soul to Beliar, the god of chaos and darkness. Beliar accepts, resurrects him, and charges him with recovering the Claw of Beliar, an artefact of divine significance. In Gothic II: Night of the Raven — the expansion named directly in his honour — Raven establishes a bandit compound in the forgotten coastal region of Jharkendar, allies with the pirates there, and is ultimately tracked down and defeated a second time by the Nameless Hero. His resurrection and continued antagonism make him one of the few Gothic characters whose story spans both games as a primary villain.
Gothic 1 Remake Context
The Remake preserves Raven’s position, visual design, and narrative function as Gomez’s intermediary and inner-ring gatekeeper. His role in the admission questline — escorting the Hero through the castle — remains structurally intact, and his significance to the Great Uprising’s founding mythology is retained as backstory.