Characters
The Colony is a small, brutal world, and you will come to know its faces fast. From Diego, the shadow who saves your skin in the opening minutes, to the fire mage Milten, the disgraced knight Gorn, the easy-going Lester, and the necromancer Xardas who sees more than anyone — these are the people whose fates tangle with the Nameless Hero. This section profiles the major characters of the game: their camp, their role, and why they matter.
31 entries
Nameless Hero
The Nameless Hero is the unnamed, customizable protagonist of Gothic and the player's avatar.
Diego
Diego is a high-ranking Shadow of the Old Camp and one of the Nameless Hero's closest and most enduring friends.
Xardas
Xardas is a necromancer and, in lore, the thirteenth and most powerful of the mages who created the Barrier over the Valley of Mines.
Gomez
Gomez is the most powerful of the Ore Barons, ruler of the Old Camp, and the most powerful man inside the Barrier—the secondary antagonist of Gothic.
Gorn
Gorn is a mercenary of the New Camp and one of the Nameless Hero's "four friends." Strong, blunt and quick-tempered, he is not well-educated but is honest and has, by his own…
Lester
Lester is a Novice of the Brotherhood of the Sleeper in the Swamp Camp and one of the Nameless Hero's "four friends." He is typically found near the entrance of the Swamp Camp,…
Milten
Milten is the youngest of the Magicians of Fire residing in the Old Camp and one of the Nameless Hero's "four friends." Despite his low age and rank, he was recognized as…
Baal Namib
Baal Namib is one of the Brotherhood of the Sleeper's five lesser gurus and the key gatekeeper the Nameless Hero must win over to join the Sect Camp.
Bartholo
Ore Baron responsible for trade and goods in the Old Camp, holder of the storeroom key, and one of five leaders of the Great Uprising that established Ore Baron rule.
Bullit
Bullit is a Guard of the Old Camp and the first member of the colony the Nameless Hero speaks to.
Cor Angar
Cor Angar is the Sect Camp's Templar commander and third-ranking figure in the Brotherhood of the Sleeper, known for his hard, merciless leadership of the warriors.
Cor Kalom
Cor Kalom is a Guru of the Swamp Camp and the Master of Novices of the Brotherhood of the Sleeper—second in authority only to Y'Berion and, in practice, far more dangerous.
Corristo
Corristo is the leader of the Magicians of Fire in the Old Camp and one of the twelve (with Xardas, thirteen) mages who created the magic Barrier over the Valley of Mines.
Drax
Drax is a New Camp rogue and hunter who patrols the road between camps, offering the Nameless Hero field-butchering training in exchange for ore and favours.
Fingers
The Old Camp's resident master thief, training the Nameless Hero in lockpicking and pickpocketing from his hut in the outer ring after an introduction from Diego.
Fisk
Shadow-rank trader in the Old Camp's outer ring whose endorsement is needed for camp admission and whose fence network drives a key subplot.
Gor Na Vid
Gor Na Vid is a lower-ranking Sect Camp Templar stationed in the Old Mine, notable for demanding a healing potion before agreeing to assist the Nameless Hero.
Huno
The Old Camp's outer-ring blacksmith whose forge above the arena supplies weapons to camp residents and whose ornamented sword commission fuels the Whistler-Fisk subplot.
Ian
Ian is the Old Camp Shadow who governs the Old Mine, and his supply list becomes the key item the New Camp uses to plan a lucrative convoy ambush.
Lares
Lares is the leader of the Rogues in the New Camp—the band of thieves, murderers, smugglers and shady characters who give the camp its bad reputation while serving as the Water…
Lee
Lee is the leader of the mercenaries in the New Camp and one of the colony's most experienced and respected fighters.
Mordrag
Mordrag is a New Camp rogue who exploits his role as Water Mage courier to fence stolen goods inside the Old Camp, making him the target of Thorus's wrath.
Mud
Mud is an unguilded Old Camp digger and the game's most persistent follower, notorious for attaching himself to the Nameless Hero and refusing to leave.
Raven
Gomez's right hand and the second-most-powerful figure in the colony, who controls access to the ore baron leader and is resurrected as a servant of Beliar in Gothic II.
Saturas
Saturas is the highest-ranking of the Magicians of Water and the de facto leader of the New Camp's magical effort.
Scar
Ore Baron bodyguard of the Old Camp's inner ring, wielder of the colony's finest one-handed blade, and a founding leader of the Great Uprising alongside Gomez.
Scatty
Old Camp arena intendant who manages fights and wagers, trains one-handed combat, and demands the Hero prove himself in the pit before granting his endorsement.
Snaf
Snaf is the Old Camp's outer-ring cook, universally liked for freely sharing his traveller's stew with newcomers and veteran diggers alike.
Thorus
Thorus is the leader of the Guards in the Old Camp and the gatekeeper of Gomez's castle, a senior fighter trusted with enough authority that a newcomer cannot simply push past him.
Whistler
Old Camp Shadow known for his passion for ornamented swords, a feud with Fisk, and his role as a required endorser in the camp admission process.
Y'Berion
Y'Berion is the highest Guru and founder of the Swamp Camp, spiritual leader of the Brotherhood of the Sleeper.