Bestiary
Nothing in the valley wants you alive. Scavengers pick at the fields, molerats swarm the caves, shadowbeasts crash through the woods and orcs hold the old roads. Knowing what hunts you — and what you can hunt — is the difference between a full inventory and a shallow grave. This bestiary catalogues the creatures of the Colony: their threat level, where they appear, and the hides, teeth and trophies worth taking from their corpses.
28 entries
The Sleeper
The Sleeper is the central antagonist of Gothic and the slumbering deity worshipped by the Brotherhood of the Sleeper.
Bloodfly
A giant predatory insect of the swamp and humid forests whose poisonous sting and darting flight make it a pest best dropped from range.
Demon
A summoned creature of Beliar's realm — fast, powerful and among the most lethal foes inside the Colony.
Fire Lizard
A dangerous fire-spitting reptile of the Orc lands, prized by alchemists for the tongue that lets a hero brave flame.
Giant Rat
Oversized rodents that infest the Colony's caves, cellars and tunnels, dangerous to a fresh convict only when they swarm in numbers.
Gobbo
Small green humanoids that swarm the Colony's caves and ruins in chattering packs — weak alone but quick to mob anything they outnumber.
Lizard
Small reptiles that sun themselves on the valley's rocks — harmless to the armed, but a tidy source of alchemy ingredients.
Lurker
An amphibious reptilian humanoid that ambushes from the water's edge and swamp, prized by hunters for its claws.
Meatbug
A harmless, slow-moving cave insect at the bottom of the Colony's food chain, killed for its edible meat rather than for any threat it poses.
Minecrawler
A giant armoured insectoid of the deep mines and the temple beneath the Orc City — fast, plated and prone to swarming in cramped tunnels.
Molerat
A burrowing, hairless rodent-beast that hunts in packs across the valley's caves and fields — a notorious killer of overconfident newcomers.
Orc
The tusked warrior race that holds the north of the valley and serves the Sleeper — disciplined, armoured and deadly endgame foes.
Orc Dog
The vicious war-beasts the Orcs keep at their side, fast and aggressive and rarely encountered alone.
Orc Shaman
The spell-wielding priests of the Orcs — and, undead and corrupted, the final guardians binding the Sleeper to the world.
Orc Warrior
The towering shock troops of the Orc host — immensely strong, heavily armed, and the reason humankind needs magic ore.
Razor
A small, quick reptile of the snapper family that darts in to bite and roams in groups near its larger, deadlier kin.
Scavenger
A large flightless carrion-bird that stalks the valley's open fields, the Scavenger is one of the first and weakest creatures the Hero meets.
Scavenger Demon
A rare, corrupted cousin of the scavenger, larger and fel-touched, that hits far harder than its harmless plains-dwelling kin.
Shadowbeast
A massive, horned forest predator that charges and tramples its prey — an apex beast and a milestone trophy for any serious fighter.
Skeleton
Reanimated dead raised by dark magic to guard the Sleeper's temple and ancient sites, fearless and best shattered with blunt force or fire.
Snapper
A fast, raptor-like reptile that lunges and chains bites, the Snapper is one of the valley's most feared and unforgiving predators.
Stone Golem
A hulking construct of living rock that guards caves and arcane sites, slow but punishingly strong.
Swamp Golem
A lumbering creature of mud, root and rot that lairs in the Sect's marshland — slow but heavy-hitting, fought mainly to clear a path.
Swamp Shark
A large amphibious predator of the Sect's marshes, ambushing the unwary among the reeds and mud.
Troll
A towering humanoid giant of the remote wilds whose sweeping blows can kill an armoured warrior in moments — an endgame-tier danger.
Waran
A swift monitor-like reptile that hunts the Colony's rocky wilds, quick to close and quicker to flee.
Wolf
Pack predators of the Colony's forests and hills, fast and persistent, that bring down careless travellers through coordinated numbers.
Zombie
Shambling undead risen in the swamps and old crypts, slow but capable of draining a careless hero.