Gothic Wiki
Blades, armour and ore

Items & Gear

Strength wins fights, but the right gear wins the day. Blades and bows demand attributes before you can wield them well; armour marks which camp you belong to; potions and herbs patch you back together; and lumps of magic ore are both treasure and the colony’s only honest currency. This section covers the items and equipment of the game — what to buy, what to craft, and what to never sell.

18 entries

Magic Ore

Magic Ore

Magic ore is a rare, magically suffused metal that is the economic and strategic heart of Gothic's world.

magic-oreresource
Armor & Camp Outfits

Armor & Camp Outfits

How armor marks your camp and rank in Gothic — Old, New and Swamp Camp gear plus the robes of the Fire and Water Mages.

armoroutfits
Bows & Crossbows

Bows & Crossbows

The Colony's ranged weapons, scaling with Dexterity — and the safest way to whittle down trolls, shadowbeasts and flyers.

weaponsranged
Food

Food

Food items are common consumables that restore small amounts of life energy and help sustain the hero between fights in Gothic 1.

foodhealing
Healing Herbs and Magic Plants

Healing Herbs and Magic Plants

The Colony is dotted with edible plants the hero can pick and consume for recovery.

herbsplants
Mage Robes

Mage Robes

The ceremonial robes of the Fire and Water Mages, marking a hero's place among the Colony's spellcasters.

armorrobes
New Camp Armor

New Camp Armor

The lighter, practical armor of the New Camp's mercenaries and the robes of its Water Mages.

armornew-camp
Old Camp Armor

Old Camp Armor

The heavy guard armor of the Old Camp — protection that also broadcasts exactly where you stand in the camp's hierarchy.

armorold-camp
Ore Weapons

Ore Weapons

Blades forged from magic ore — the strongest melee weapons in the Colony and the reason the mines exist at all.

weaponsmagic-ore

Potions

Potions are brewed consumables, mixed by alchemists, that restore resources or permanently boost attributes in Gothic 1.

potionshealing
Sect Armor

Sect Armor

The robes and templar gear of the Brotherhood of the Sleeper, worn by the cult that rules the swamp.

armorsect
Swampweed

Swampweed

The Sect's narcotic swamp herb, smoked in worship of the Sleeper and traded to the other camps as the swamp's chief export and currency.

swampweedsect
The Eye of Innos

The Eye of Innos

A holy amulet of the god Innos — the relic Xardas sends the Hero to recover as Gothic ends and the next chapter begins.

artifactinnos
The Focus Stones

The Focus Stones

The five ancient artifacts that raised the Barrier and can break it — the key both to escaping the Colony and to the Sect's doomed rites.

focus-stonesbarrier
The Ulu-Mulu

The Ulu-Mulu

The orcish standard of honor that lets the Nameless Hero pass safely through the Orc City to reach the Sleeper's temple.

ulu-muluorcs
Two-Handed Weapons

Two-Handed Weapons

Greatswords and battle-axes that trade speed for devastating reach and power — the heavy hitters of a Strength build.

weaponstwo-handed
Uriziel

Uriziel

Uriziel is the legendary magic sword the Nameless Hero recharges with Xardas's help and wields to banish the Sleeper in Gothic's finale.

urizielsword
Weapons & Melee

Weapons & Melee

An overview of Gothic's weapon classes — one- and two-handed melee, bows and crossbows — and the Strength or Dexterity each one demands.

weaponsmelee