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Characters

Lee

Lee is the leader of the New Camp’s mercenaries and one of the most respected men inside the Barrier — a former general whose distinguished military career was ended by political betrayal, leaving him with a singular, driving purpose: to escape the colony and settle the debt.

A General Unjustly Imprisoned

Before the Barrier, Lee was a figure of genuine consequence in Myrtana. He served King Rhobar II as a general and a royal advisor, fighting the kingdom’s wars with a competence that earned him the King’s trust and the deep resentment of the nobles around him. The most revealing demonstration of his ability came during the war against Varant: Lee defeated Lukkor, the most effective of the enemy’s warlords, by drawing the engagement onto swampy terrain where Varant’s heavy cavalry — its primary tactical advantage — became a liability. He won despite being heavily outnumbered, through patient positioning and superior use of ground. That kind of success makes enemies in a court where incompetent nobles depend on weaker generals to stay relevant. They removed him in the most effective way available: murdering King Rhobar’s wife and arranging the evidence to implicate Lee. Spared execution only by some remnant of the King’s regard, he was thrown into the Barrier instead of hanged.

Founding the New Camp

Lee arrived in the Old Camp’s world and found it immediately intolerable — not from weakness but because Gomez’s system was built on exactly the corrupt dominance Lee had spent his career fighting. Roughly five years before the game begins, he joined Saturas and the discontented Water Mages in leaving the Old Camp and establishing the New Camp in a large cave to the west of the Valley of Mines. There he became what he had always been: the person fighters deferred to. The mercenary band formed around his authority naturally, their task to protect the mages, secure resources and keep the camp viable in a hostile environment where the Old Camp’s guards would happily eliminate a rival settlement given the opportunity.

Leadership by Example

What distinguishes Lee from Gomez — the comparison the game invites explicitly — is that Lee does not need a wall of bodyguards and enforcers to maintain his authority. He is visible, accessible and personally capable, the kind of leader whose standing derives from demonstrated competence rather than institutional violence. His men respect him because they have seen what he can do. He applies force purposefully rather than reflexively, understanding the difference between discipline and brutality in a way Gomez never has.

Motivation and Goal

Every decision Lee makes inside the colony is oriented toward one end: freedom. He wants out of the Barrier, and he wants to return to Myrtana to confront the men who destroyed his career and killed a queen to do it. The Water Mages’ detonation plan is his best current option for the first step, and he pursues it with the focused, patient determination of a man who has already waited years longer than he intended — and who has not forgotten a single name.